Coin Counter Tick Up: Coin counter ticking up on a mobile HUD: the coin icon punches on every tick, each new value pops in and flashes gold and "+50" floats away.

Coin Counter Tick Up

Coin counter ticking up on a mobile HUD: the coin icon punches on every tick, each new value pops in and flashes gold and "+50" floats away.

Coin Counter Tick Up is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 384 by 160 canvas. It is built from 13 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.6 s loop.

Coin Counter Tick Up at 8 moments, from 0 s to 2.28 s

HOW IT'S MADE

Coin Counter Tick Up stacks 13 particle emitters, each with its own job. Techniques worth a look: particles that form text, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.6 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.22 s, so the layers arrive one after another. To change its colour, select "+50 1" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Counter platespriteA placed image.
  2. Plate glow, Coin glowsprite / additiveA placed glow. Extras: keyframed motion.
  3. Coin iconspriteA placed image. Extras: keyframed motion.
  4. Count 1,240, Count 1,290, Count 1,340 +2particlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: white.
  5. +50 1, +50 2, +50 3 +1particlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: gold.
  6. Glintsparticles / additiveOne burst of 4 stars from a disc at 0.32 s. They swell and then shrink away and slow down with drag. Colours range between white and gold.
  7. Glintsparticles / additiveOne burst of 4 stars from a disc at 0.62 s. They swell and then shrink away and slow down with drag. Colours range between white and gold.
  8. Glintsparticles / additiveOne burst of 4 stars from a disc at 0.92 s. They swell and then shrink away and slow down with drag. Colours range between white and gold.
  9. Glintsparticles / additiveOne burst of 4 stars from a disc at 1.22 s. They swell and then shrink away and slow down with drag. Colours range between white and gold.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
384 x 160, HD
Layers
13 emitters
Blend
Mostly normal
Colours
whitegold
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
coin counter, counter, score, coins, hud, mobile, tick up, ui, ease

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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