Reward Popup: Bouncy reward popup for mobile and RPG games: a gold card pops in with overshoot over turning rays, a coin drops in and squashes, "+500" pops under it, coins spray, then it all shrinks away.

Reward Popup

Bouncy reward popup for mobile and RPG games: a gold card pops in with overshoot over turning rays, a coin drops in and squashes, "+500" pops under it, coins spray, then it all shrinks away.

Reward Popup is an HD effect that loops seamlessly every 2.8 seconds, drawn on a 384 by 352 canvas. It is built from 13 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 84 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.8 s loop.

Reward Popup at 8 moments, from 0 s to 2.45 s

HOW IT'S MADE

Reward Popup stacks 13 particle emitters, each with its own job. Techniques worth a look: sprite modules, particles that form text, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.8 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.59 s, so the layers arrive one after another. To change its colour, select "Ring" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Light rayssprite / additiveA placed image. Extras: keyframed motion.
  2. Warm glow, Coin glowsprite / additiveA placed glow. Extras: keyframed motion.
  3. Reward cardspriteA placed image. Extras: shadow and keyframed motion.
  4. Flashparticles / additiveA single particle at 0.2 s. It grows as it ages. Colour: pale gold.
  5. CoinspriteA placed image. Extras: shine sweep and keyframed motion.
  6. Ringparticles / additiveA single particle at 0.54 s. It grows as it ages. Colour: gold.
  7. Coin sprayparticlesOne burst of 12 coins and gems from a disc at 0.54 s. They fall under gravity, spin and slow down with drag. Colour: white.
  8. Glintsparticles / additiveOne burst of 10 stars from a disc at 0.59 s. They swell and then shrink away and slow down with drag. Colours range between white and gold.
  9. Idle sparkleparticles / additiveA stream of stars from a disc, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and gold.
  10. header shadow, header outline, amount shadowparticlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: black.

5 more layers are in the studio.

DETAILS

Length
2.8 seconds, seamless loop
Canvas
384 x 352, HD
Layers
13 emitters
Blend
Mostly normal
Colours
whitegoldpale golddeep orange
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
reward popup, reward, popup, coins, mobile, ui, claim, bounce, ease

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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