Achievement Popup Slide In: Achievement popup toast: a panel slides in from the right and settles with a little overshoot, the medal pops in with a ring and a shine, then the toast slides away.

Achievement Popup Slide In

Achievement popup toast: a panel slides in from the right and settles with a little overshoot, the medal pops in with a ring and a shine, then the toast slides away.

Achievement Popup Slide In is an HD effect that loops seamlessly every 3.2 seconds, drawn on a 512 by 192 canvas. It is built from 10 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.2 s loop.

Achievement Popup Slide In at 8 moments, from 0 s to 2.8 s

HOW IT'S MADE

Achievement Popup Slide In stacks 10 particle emitters, each with its own job. Techniques worth a look: sprite modules, particles that form text, keyframed parameters and post filters (bloom).

It loops seamlessly every 3.2 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.52 s, so the layers arrive one after another. To change its colour, select "Ring" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Toast panelspriteA placed image. Extras: shadow and keyframed motion.
  2. Medal glowsprite / additiveA placed glow. Extras: keyframed motion.
  3. MedalspriteA placed image. Extras: shine sweep and keyframed motion.
  4. Ringparticles / additiveA single particle at 0.5 s. It grows as it ages. Colour: gold.
  5. Glintsparticles / additiveOne burst of 7 stars from a disc at 0.52 s. They swell and then shrink away and slow down with drag. Colours range between white and gold.
  6. caption shadow, caption outline, title shadow +1particlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: black.
  7. caption rim, caption bodyparticlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: gold.
  8. title rim, title bodyparticlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: white.

DETAILS

Length
3.2 seconds, seamless loop
Canvas
512 x 192, HD
Layers
10 emitters
Blend
Mostly normal
Colours
goldwhite
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
achievement popup, achievement, toast, notification, slide in, ui, trophy, ease

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

MORE Rewards & UI

YOU MIGHT ALSO LIKE

All Rewards & UI effects or the full library.