Laser Turret Sweep: Laser turret sweep: a crimson beam from a ceiling turret cuts across the floor, leaving a scorch line that cools from white-hot to dark red, with a constant spark fountain and smoke where it touches.

Laser Turret Sweep

Laser turret sweep: a crimson beam from a ceiling turret cuts across the floor, leaving a scorch line that cools from white-hot to dark red, with a constant spark fountain and smoke where it touches.

Laser Turret Sweep is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 288 canvas. It is built from 5 particle emitters and 2 laser beams. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 288, HD
Layers
5 emitters and 2 lasers
Blend
Mostly additive (glows)
Colours
orangeredwhitedark grey
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
laser, turret, sweep, cutting beam, scorch, sci-fi

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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