Plexus Network Background: A Plexus style network background for menus and title screens: drifting nodes linked by fine glowing lines that fade with distance, a dim far web behind a brighter near web with faint triangle facets, and hub nodes wired into it.

Plexus Network Background

A Plexus style network background for menus and title screens: drifting nodes linked by fine glowing lines that fade with distance, a dim far web behind a brighter near web with faint triangle facets, and hub nodes wired into it. Seamless loop.

Plexus Network Background is an HD effect that loops seamlessly every 8 seconds, drawn on a 512 by 512 canvas. It is built from 3 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 240 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 8 s loop.

Plexus Network Background at 8 moments, from 0 s to 7 s

HOW IT'S MADE

Plexus Network Background is a compact effect made from 3 particle emitters. Techniques worth a look: lines that connect nearby particles, Plexus style and post filters (bloom and vignette).

Every layer emits continuously and the 8 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Hub Nodes" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Far Webparticles / additiveA steady stream of soft glows across a box. They are joined to their nearest neighbours by lines and sway from side to side. Colour: blue.
  2. Near Webparticles / additiveA steady stream of soft glows across a box. They are joined to their nearest neighbours by lines and sway from side to side. Colours range between cyan and white.
  3. Hub Nodesparticles / additiveA steady stream of stars across a box. They are wired to "Near Web" by lines. Colours range between pale cyan and white.

DETAILS

Length
8 seconds, seamless loop
Canvas
512 x 512, HD
Layers
3 emitters
Blend
Mostly additive (glows)
Colours
bluecyanwhitepale cyan
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
plexus, network, background, menu, title screen, connections, lines, tech

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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