Data Vortex Portal: A data vortex portal for sci-fi games and transitions: nodes stream in from the rim and spiral into a bright core, wired to their neighbours so the web winds into glowing arms that shift from cyan to violet to white-hot.

Data Vortex Portal

A data vortex portal for sci-fi games and transitions: nodes stream in from the rim and spiral into a bright core, wired to their neighbours so the web winds into glowing arms that shift from cyan to violet to white-hot. Seamless loop.

Data Vortex Portal is an HD effect that loops seamlessly every 4 seconds, drawn on a 512 by 512 canvas. It is built from 2 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Data Vortex Portal at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Data Vortex Portal is a compact effect made from 2 particle emitters. Techniques worth a look: lines that connect nearby particles, Plexus style, a vortex, magnets and post filters (bloom).

It loops seamlessly every 4 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Core Pulse" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Halosprite / additiveA placed glow.
  2. Vortex Webparticles / additiveA steady stream of soft glows from a ring. They are joined to their nearest neighbours by lines, spiral into a vortex, are swallowed by a magnet at its centre and shrink as they age. Colour runs from cyan to white over each life.
  3. Coresprite / additiveA placed image.
  4. Core Pulseparticles / additiveA single particle every 2 s. It shrinks as it ages. Colour: violet.

DETAILS

Length
4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
2 emitters
Blend
Mostly additive (glows)
Colours
violetwhitecyan
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
portal, vortex, wormhole, black hole, data, sci-fi, network, plexus, transition

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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