Cyber Neural Network: A cyber neural network background for AI, hacking and cyberpunk screens: drifting neurons rewire with neon lines that blend magenta to cyan, nodes fire in bright pulses and synapse sparks shoot between them, with a light glitch.

Cyber Neural Network

A cyber neural network background for AI, hacking and cyberpunk screens: drifting neurons rewire with neon lines that blend magenta to cyan, nodes fire in bright pulses and synapse sparks shoot between them, with a light glitch. Seamless loop.

Cyber Neural Network is an HD effect that loops seamlessly every 6 seconds, drawn on a 512 by 512 canvas. It is built from 3 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 180 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 6 s loop.

Cyber Neural Network at 8 moments, from 0 s to 5.25 s

HOW IT'S MADE

Cyber Neural Network draws its motion with ribbons: 1 of its 3 particle emitters leave a trail through their recent positions. Techniques worth a look: lines that connect nearby particles, Plexus style and post filters (bloom, chromatic aberration and glitch).

Every layer emits continuously and the 6 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Neurons" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Neuronsparticles / additiveA steady stream of soft glows from a disc. They are joined to their nearest neighbours by lines, sway from side to side and swell and then shrink away. Colours range between magenta and cyan.
  2. Neuron Bodiesparticles / additiveA steady stream of stars from a disc. They are wired to "Neurons" by lines. Colours range between magenta and cyan.
  3. Synapse Sparksparticles / additiveA steady stream of ribbon trails from a disc. They slow down with drag. Colours range between white and pale magenta.

DETAILS

Length
6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
3 emitters
Blend
Mostly additive (glows)
Colours
magentacyanwhitepale magenta
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
neural network, ai, brain, network, cyberpunk, hacking, neon, plexus, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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