Propeller Wash: Propeller wash for a flying vehicle sprite: a steampunk airship bobs through drifting clouds while its propellers throw streaks of wind, the engine puffs smoke and sparks.

Propeller Wash

Propeller wash for a flying vehicle sprite: a steampunk airship bobs through drifting clouds while its propellers throw streaks of wind, the engine puffs smoke and sparks. A flying travel or idle effect. Loops. Swap in your own sprite. Sprite made with SpriteLab.

Propeller Wash is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 400 by 320 canvas. It is built from 6 particle emitters.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
400 x 320, HD
Layers
6 emitters
Blend
Mostly normal
Colours
whitepale bluegreypale gold
Sprites
Kenney Smoke Particles by Kenney (CC0), Cast (Free to use)
Tags
airship, propeller, flying, clouds, steampunk, vehicle, smoke, travel, sprite, vehicle

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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