Cel explosion: Cel-shaded explosion: outlined fireball lobes step from white-hot to orange to plum smoke while debris bounces and trails smoke.

Cel explosion

Cel-shaded explosion: outlined fireball lobes step from white-hot to orange to plum smoke while debris bounces and trails smoke.

Cel explosion is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 320 by 320 canvas. It is built from 14 particle emitters.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
320 x 320, HD
Layers
14 emitters
Blend
Mostly normal
Colours
whitevioletgoldorange
Sprites
Built-in shapes only
Tags
explosion, bomb, cartoon, fire, smoke

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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