Rainbow Dash: Rainbow dash for a unicorn sprite: it gallops in place on a streaming six-band rainbow trail full of sparkles while its horn glows and pops stars.

Rainbow Dash

Rainbow dash for a unicorn sprite: it gallops in place on a streaming six-band rainbow trail full of sparkles while its horn glows and pops stars. Seamless loop. Swap in your own sprite. Sprite made with SpriteLab.

Rainbow Dash is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 320 by 320 canvas. It is built from 9 particle emitters.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
320 x 320, HD
Layers
9 emitters
Blend
Mostly normal
Colours
pale goldwhiteredorange
Sprites
Cast (Free to use)
Tags
rainbow, unicorn, dash, trail, magic, sparkle, cute, run, sprite, creature

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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