Angel Halo: Angel halo loop: a flat gold ring with a breathing bloom, sparkles riding around it and a soft fall of light dust.

Angel Halo

Angel halo loop: a flat gold ring with a breathing bloom, sparkles riding around it and a soft fall of light dust. Put it over a hero for holy buffs.

Angel Halo is an HD effect that loops seamlessly every 2 seconds, drawn on a 256 by 160 canvas. It is built from 2 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Angel Halo at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Angel Halo is a compact effect made from 2 particle emitters. Techniques worth a look: paths, keyframed parameters and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Halo Sparkles" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Halo Glow, Halo, Halo Coresprite / additiveA placed image.
  2. Halo Sparklesparticles / additiveA steady stream of image sprites. They travel along a path and swell and then shrink away. Colours range between white and pale gold.
  3. Light Dustparticles / additiveA steady stream of image sprites from a ring. They sway from side to side. Colours range between pale gold and white.

DETAILS

Length
2 seconds, seamless loop
Canvas
256 x 160, HD
Layers
2 emitters
Blend
Mostly additive (glows)
Colours
whitepale gold
Sprites
Built-in shapes only
Tags
halo, angel, holy, saint, blessing, divine, gold ring, heaven, buff

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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