Shockwave Ring: Energy shockwave ring: a white flash, a fast ring with a bright front and an echo ring, spark streaks easing out.

Shockwave Ring

Energy shockwave ring: a white flash, a fast ring with a bright front and an echo ring, spark streaks easing out. Clean one-shot that loops for sprite sheets.

Shockwave Ring is an HD effect that loops seamlessly every 1 seconds, drawn on a 384 by 384 canvas. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Shockwave Ring at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Shockwave Ring stacks 6 particle emitters, each with its own job. Techniques worth a look: particles stretched along their motion, keyframed parameters and post filters (bloom and chromatic aberration).

It loops seamlessly every 1 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.02 s to 0.09 s, so the layers arrive one after another. To change its colour, select "Flash" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Flash, Shock Frontparticles / additiveA single particle at 0.02 s. It grows as it ages. Colour runs from white to blue over each life.
  2. Echo Ringparticles / additiveA single particle at 0.09 s. It grows as it ages. Colour: cyan.
  3. Spark Streaksparticles / additiveOne burst of 26 image sprites from a ring at 0.02 s. They shrink as they age and slow down with drag. Colour runs from white to blue over each life.
  4. Twinklesparticles / additiveOne burst of 9 image sprites from a ring at 0.05 s. They swell and then shrink away, spin and slow down with drag. Colours range between white and pale cyan.
  5. Wake Motesparticles / additiveOne burst of 34 image sprites from a ring at 0.04 s. They slow down with drag. Colours range between cyan and blue.

DETAILS

Length
1 seconds, seamless loop
Canvas
384 x 384, HD
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
whitecyanpale cyanblue
Sprites
Built-in shapes only
Tags
shockwave, shock wave, ring, impact, blast, explosion ring, energy, hit, pulse

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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