Cartoon Poof: Cartoon poof: cel-shaded smoke puffs with an ink outline burst out, pop with overshoot and shrink away, with spinning toon stars.

Cartoon Poof

Cartoon poof: cel-shaded smoke puffs with an ink outline burst out, pop with overshoot and shrink away, with spinning toon stars. A clean one-shot loop.

Cartoon Poof is an HD effect that loops seamlessly every 0.8 seconds, drawn on a 256 by 256 canvas. It is built from 3 particle emitters.

Free download with a transparent background, cropped to the effect, 24 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.8 s loop.

Cartoon Poof at 8 moments, from 0 s to 0.7 s

HOW IT'S MADE

Cartoon Poof is a compact effect made from 3 particle emitters.

It loops seamlessly every 0.8 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. It carries little colour of its own, so it takes a tint well: select "Puff Ring" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Puff RingparticlesOne burst of 9 image sprites from a ring at 0.02 s. They swell and then shrink away, spin and slow down with drag. Colour: white.
  2. Centre PuffparticlesOne burst of 2 image sprites at 0.02 s. They swell and then shrink away. Colour: white.
  3. Toon StarsparticlesOne burst of 5 image sprites from a ring at 0.08 s. They swell and then shrink away, spin and slow down with drag. Colour: white.

DETAILS

Length
0.8 seconds, seamless loop
Canvas
256 x 256, HD
Layers
3 emitters
Blend
Mostly normal
Colours
white
Sprites
Built-in shapes only
Tags
poof, cartoon, smoke puff, toon, cel shaded, teleport, vanish, disappear, cloud, pickup

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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