Glowing Energy Orb: Glowing energy orb loop: a churning plasma core flipbook inside a hot rim, crawling electric arcs and motes spiralling in to feed it.

Glowing Energy Orb

Glowing energy orb loop: a churning plasma core flipbook inside a hot rim, crawling electric arcs and motes spiralling in to feed it.

Glowing Energy Orb is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 2 particle emitters and 3 lightning bolts. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Glowing Energy Orb at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Glowing Energy Orb gets its crackle from 3 lightning bolts (a new jagged path on every strike), backed by 2 particle emitters. Techniques worth a look: a vortex, magnets, sub-emitters set off by other particles, keyframed parameters and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. Start times are staggered from 0 s to 0.34 s, so the layers arrive one after another. To recolour the lightning, select "Arc A" and change Core and Glow; Strike every sets how often it fires. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Aura, Rimsprite / additiveA placed image.
  2. Plasma CorespriteA placed image.
  3. Arc A, Arc Clightning / additiveA lightning bolt striking sideways every 0.5 s. It forks into branches. Each strike lands somewhere new.
  4. Arc Blightning / additiveA lightning bolt striking downward every 0.5 s. It forks into branches. Each strike lands somewhere new.
  5. Inflow Motesparticles / additiveA steady stream of image sprites from a ring. They leave "Mote Trail" behind them, spiral into a vortex, are swallowed by a magnet at its centre and grow as they age. Colours range between white and blue.
  6. Mote Trailparticles / additiveImage sprites set off by "Inflow Motes". They shrink as they age. Colours range between blue and pale cyan.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
2 emitters and 3 lightning bolts
Blend
Mostly additive (glows)
Colours
whitebluepale cyan
Sprites
Built-in shapes only
Tags
orb, energy orb, plasma, magic orb, power orb, plasma ball, electric, sphere, charge

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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