Logo Assemble From Sparks: Gold sparks streak in from off screen and snap into an emblem from the outside in, lock with a flash, glitter, then burst into falling embers.

Logo Assemble From Sparks

Gold sparks streak in from off screen and snap into an emblem from the outside in, lock with a flash, glitter, then burst into falling embers. Drop your own logo into the Assemble image.

Logo Assemble From Sparks is an HD effect that loops seamlessly every 3.6 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 108 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.6 s loop.

Logo Assemble From Sparks at 8 moments, from 0 s to 3.15 s

HOW IT'S MADE

Logo Assemble From Sparks stacks 6 particle emitters, each with its own job. Techniques worth a look: particles stretched along their motion and post filters (bloom).

It loops seamlessly every 3.6 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 2.85 s, so the layers arrive one after another. To change its colour, select "Lock ring" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Lock glowparticles / additiveA single particle at 1.42 s. Colour: orange.
  2. Sparksparticles / additiveOne burst of 3400 streaks from a ring at the start. They fly in and form a shape, swell and then shrink away and slow down with drag. Colour runs from white to red over each life.
  3. Emblem edgeparticles / additiveOne burst of 1600 streaks from a ring at the start. They fly in and form a shape and slow down with drag. Colours range between white and pale gold.
  4. Lock flashparticles / additiveA single particle at 1.42 s. It grows as it ages. Colour: pale gold.
  5. Lock ringparticles / additiveA single particle at 1.42 s. It grows as it ages. Colour: gold.
  6. Burst flashparticles / additiveA single particle at 2.85 s. It grows as it ages. Colour: gold.

DETAILS

Length
3.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
pale goldgoldorangewhite
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
logo, reveal, intro, emblem, sparks, gold, assemble, title

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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