Game Title Logo Reveal: Game title logo reveal: sparks stream in and write the title left to right, a gold subtitle springs in, a glowing outline traces the letters with a flare, then it explodes with a chromatic punch and a shock ring.

Game Title Logo Reveal

Game title logo reveal: sparks stream in and write the title left to right, a gold subtitle springs in, a glowing outline traces the letters with a flare, then it explodes with a chromatic punch and a shock ring. Change the words in the studio. 16:9 loop.

Game Title Logo Reveal is an HD effect that loops seamlessly every 4.5 seconds, drawn on a 1280 by 720 canvas. It is built from 11 particle emitters and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 135 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4.5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4.5 s loop.

Game Title Logo Reveal at 8 moments, from 0 s to 3.94 s

HOW IT'S MADE

Game Title Logo Reveal stacks 11 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, lines that connect nearby particles, Plexus style, particles stretched along their motion, keyframed parameters and post filters (bloom, chromatic aberration and vignette).

It loops seamlessly every 4.5 s, and 11 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 3.3 s, so the layers arrive one after another. To change its colour, select "Burst ring" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Title glowparticles / additiveA single particle at 1.47 s. Colour: blue.
  2. Plexus webparticles / additiveOne burst of 620 soft glows from a ring at the start. They fly in and form a shape and are joined to their nearest neighbours by lines. Colours range between pale cyan and blue.
  3. Title sparksparticles / additiveOne burst of 6800 streaks from a ring at the start. They fly in and form a shape and swell and then shrink away. Colour runs from white to blue over each life.
  4. Subtitleparticles / additiveOne burst of 1700 streaks along a line at the start. They fly in and form a shape. Colours range between pale gold and orange.
  5. Letter tracestroke / additiveA glowing line traced along the outlines of text. Its start and end are keyframed, so it writes itself on and off.
  6. Energy runnersstroke / additiveA glowing line traced along the outlines of text. A lit stretch of it travels round the shape.
  7. Lock flashparticles / additiveA single particle at 1.72 s. It grows as it ages. Colour: white.
  8. Lock flareparticles / additiveA single particle at 1.72 s. It grows as it ages. Colour: pale cyan.
  9. Anamorphic streakparticles / additiveA single particle at 1.72 s. It grows as it ages. Colour: blue.
  10. Streak coreparticles / additiveA single particle at 1.72 s. Colour: white.

3 more layers are in the studio.

DETAILS

Length
4.5 seconds, seamless loop
Canvas
1280 x 720, HD
Layers
11 emitters and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
whitebluepale cyanpale gold
Sprites
Built-in shapes only
Tags
logo reveal, title, game intro, text, sparks, particles, gold, plexus, explode

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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