Neon Logo Reveal: Neon text logo reveal: thousands of motes stream in and assemble a word while a pink neon pen traces every letter, then an ink impact frame, a shockwave, a lens streak and a cyan halo.

Neon Logo Reveal

Neon text logo reveal: thousands of motes stream in and assemble a word while a pink neon pen traces every letter, then an ink impact frame, a shockwave, a lens streak and a cyan halo. Change the text in the studio for your own title or intro.

Neon Logo Reveal is an HD effect that loops seamlessly every 4.2 seconds, drawn on a 1280 by 720 canvas. It is built from 4 particle emitters and 7 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 126 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4.2 s loop.

Neon Logo Reveal at 8 moments, from 0 s to 3.68 s

HOW IT'S MADE

Neon Logo Reveal is drawn with 7 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 4 particle emitters. Techniques worth a look: lines that connect nearby particles, Plexus style, turbulence, particles stretched along their motion, keyframed parameters and post filters (bloom and impact frames).

It loops seamlessly every 4.2 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. To recolour the line, select "Neon tubes" and change Core and Glow; Start and End set how much of it is drawn. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Back hazesprite / additiveA placed glow.
  2. Background webparticles / additiveA steady stream of soft glows across a box. They are joined to their nearest neighbours by lines and sway from side to side. Colours range between blue and cyan.
  3. Title motesparticles / additiveOne burst of 3600 streaks from a ring at the start. They fly in and form a shape, wander on turbulence and swell and then shrink away. Colours range between white and cyan.
  4. Neon tubesstroke / additiveA glowing line traced along the outlines of text. Its start and end are keyframed, so it writes itself on and off. It flickers like a failing neon tube.
  5. Cyan halostroke / additiveA glowing line traced along the outlines of text.
  6. Racing arcsstroke / additiveA glowing line traced along the outlines of text. A lit stretch of it travels round the shape.
  7. Lens streak left, Lens streak right, Underlinestroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  8. Shockwavestroke / additiveA glowing line traced along a circle.
  9. Hit flashparticles / additiveA single particle at 1.9 s. It grows as it ages. Colour: pale pink.
  10. Spark streaksparticles / additiveOne burst of 160 streaks across a box at 1.9 s. They slow down with drag. Colour runs from white to cyan over each life.

DETAILS

Length
4.2 seconds, seamless loop
Canvas
1280 x 720, HD
Layers
4 emitters and 7 glowing strokes
Blend
Mostly additive (glows)
Colours
whitecyanpinkpale pink
Sprites
Built-in shapes only
Tags
logo reveal, title, neon, text, intro, particles, impact frame, pink

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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