Pixel Art Hologram Projection: Pixel art hologram projection: a floor projector throws a cone of scanlined light up to a turning wireframe data crystal that flickers and glitches while data motes drift.

Pixel Art Hologram Projection

Pixel art hologram projection: a floor projector throws a cone of scanlined light up to a turning wireframe data crystal that flickers and glitches while data motes drift. Use it as a seamless sci-fi prop for briefing rooms, command tables, quest markers and menus.

Pixel Art Hologram Projection is a pixel art effect that loops seamlessly every 4 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 9 particle emitters, 12 laser beams and 9 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Pixel Art Hologram Projection at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Pixel Art Hologram Projection is drawn with 9 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 9 particle emitters. Techniques worth a look: laser beams, keyframed parameters and post filters (bloom and chromatic aberration). 8 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 4 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1 s, so the layers arrive one after another. To recolour the line, select "Cone edge" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor light, Lens glowsprite / additiveA placed glow.
  2. Cone light, Core glow, Data coreparticles / additiveA single long-lived particle that stays for the whole loop.
  3. Cone scanlinesparticles / additiveA steady stream of pixels. Colours range between cyan and blue.
  4. Cone edge, Cone edgestroke / additiveA glowing line traced along a path. It flickers like a failing neon tube.
  5. Lens aperture far, Lens aperture nearstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  6. Orbit ring far, Orbit ring nearstroke / additiveA glowing line traced along a circle.
  7. Crystal edge, Crystal edge, Crystal edge +2laser / additiveA laser beam firing downward. It pulses 6 times a second.
  8. Crystal edge, Crystal edge, Crystal edge +1laser / additiveA laser beam firing upward. It pulses 6 times a second.
  9. Crystal edge, Crystal edge, Crystal edgelaser / additiveA laser beam firing sideways. It pulses 6 times a second.
  10. Data axisstroke / additiveA glowing line traced along a path. It is drawn as dashes.

8 more layers are in the studio.

DETAILS

Length
4 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
9 emitters, 12 lasers and 9 glowing strokes
Blend
Mostly additive (glows)
Colours
pale cyanbluecyanwhite
Sprites
Built-in shapes only
Tags
pixel art, pixel, vfx, hologram, holographic, projector, scanlines, sci-fi, tech, data, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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