Pixel Art Spin Slash: Pixel art spin slash: a mint blade trail whips twice round the hero at waist height, passing behind and in front of the body, with wind streaks, a rolling dust ring and a final flare that throws sparks.

Pixel Art Spin Slash

Pixel art spin slash: a mint blade trail whips twice round the hero at waist height, passing behind and in front of the body, with wind streaks, a rolling dust ring and a final flare that throws sparks. Use it for whirlwind and spin attacks in action RPGs; it plays once, then loops.

Pixel Art Spin Slash is a pixel art effect that loops seamlessly every 1 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 4 particle emitters and 14 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Pixel Art Spin Slash at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Pixel Art Spin Slash is drawn with 14 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 4 particle emitters. Techniques worth a look: collisions, particles stretched along their motion, keyframed parameters and post filters (bloom and colour grade). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.5 s, so the layers arrive one after another. To recolour the line, select "Feet ring far" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Feet ring far, Spin afterglow far, Spin flare far +3stroke / additiveA glowing line traced along a circle.
  2. Spin smear far, Spin far 1, Spin far 2 +5stroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  3. Dust ringparticlesOne burst of 14 smoke puffs from a ring at 0.12 s. They grow as they age and slow down with drag. Colour: grey.
  4. Wind streaksparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. They slow down with drag. Colours range between pale teal and teal.
  5. Blade sparksparticles / additiveOne burst of 26 streaks from a ring at 0.48 s. They fall under gravity, bounce when they hit something and slow down with drag. Colour runs from white to teal over each life.
  6. Lingering glintsparticles / additiveOne burst of 10 sparks from a ring at 0.5 s. They swell and then shrink away and slow down with drag. Colours range between white and pale teal.

DETAILS

Length
1 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
4 emitters and 14 glowing strokes
Blend
Mostly additive (glows)
Colours
tealwhitepale tealdeep cyan
Sprites
Kenney Smoke Particles by Kenney (CC0), Heroes by SpriteLab micro mode (Free to use)
Tags
pixel art, spin attack, whirlwind, slash, sword, melee, aoe

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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