Spinning Slash: Spinning slash for action RPGs: a solid inked crescent sweeps a full circle in ten frames while wind ribbons whip round, sparks fly off on the tangent and cut leaves spin away.

Spinning Slash

Spinning slash for action RPGs: a solid inked crescent sweeps a full circle in ten frames while wind ribbons whip round, sparks fly off on the tangent and cut leaves spin away.

Spinning Slash is an HD effect that loops seamlessly every 1 seconds, drawn on a 256 by 256 canvas. It is built from 10 particle emitters. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Spinning Slash at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Spinning Slash stacks 9 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, paths, particles stretched along their motion and post filters (outline).

It loops seamlessly every 1 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.16 s, so the layers arrive one after another. To change its colour, select "Swing S Shadow" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Swing S ShadowparticlesA stream of dots from a ring, its rate keyframed over the loop. They shrink as they age. Colour runs from white to deep teal over each life.
  2. Swing S BodyparticlesA stream of dots from a ring, its rate keyframed over the loop. They shrink as they age. Colour runs from white to teal over each life.
  3. Swing S EdgeparticlesA stream of dots from a ring, its rate keyframed over the loop. They shrink as they age. Colour: white.
  4. Wind RibbonsparticlesOne burst of 3 ribbon trails at 0.03 s. They travel along a path. Colour runs from white to pale teal over each life.
  5. Inner WindparticlesOne burst of 2 ribbon trails at 0.03 s. They travel along a path. Colour runs from white to pale teal over each life.
  6. Tangent Sparksparticles2 timed bursts of shards from a ring, 18 in all. They shrink as they age and slow down with drag. Colour runs from white to pale teal over each life.
  7. Cut LeavesparticlesOne burst of 7 leaves and petals from a ring at 0.1 s. They spawn "Cut Leaves Body" as they appear, orbit the emitter, fall under gravity and swell and then shrink away. Colour: white.
  8. Cut Leaves BodyparticlesLeaves and petals set off by "Cut Leaves". They orbit the emitter, fall under gravity, swell and then shrink away and spin. Colour: white.
  9. Bead RingparticlesOne burst of 30 dots from a ring at 0.16 s. They shrink as they age and slow down with drag. Colour runs from white to pale teal over each life.

DETAILS

Length
1 seconds, seamless loop
Canvas
256 x 256, HD
Layers
10 emitters
Blend
Mostly normal
Colours
whitedeep tealtealorange
Sprites
Built-in shapes only
Tags
spin attack, spinning slash, whirlwind, sword, anime, slash, hack and slash, melee

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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