Seamless Bokeh Background: Seamless bokeh background: out-of-focus lights drift and breathe in depth, big soft discs and hexagonal bokeh with bright rims, mid discs and small lights in warm gold, amber and rose with teal accents, adding up where they overlap like real lens bokeh.

Seamless Bokeh Background

Seamless bokeh background: out-of-focus lights drift and breathe in depth, big soft discs and hexagonal bokeh with bright rims, mid discs and small lights in warm gold, amber and rose with teal accents, adding up where they overlap like real lens bokeh. Tiles in every direction and loops perfectly, for menus, title screens and night city scenes.

Seamless Bokeh Background is an HD effect that loops seamlessly every 8 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 240 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 8 s loop.

Seamless Bokeh Background at 8 moments, from 0 s to 7 s

HOW IT'S MADE

Seamless Bokeh Background stacks 6 particle emitters, each with its own job. Techniques worth a look: turbulence and post filters (bloom).

Every layer emits continuously and the 8 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Big Bokeh" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Big Bokehparticles / additiveA steady stream of image sprites across a box. They wander on turbulence. Colours range between orange and red.
  2. Big Hex Bokeh, Round Bokehparticles / additiveA steady stream of image sprites across a box. They wander on turbulence. Colours range between gold and orange.
  3. Teal Bokehparticles / additiveA steady stream of image sprites across a box. They wander on turbulence. Colours range between teal and blue.
  4. Bokehparticles / additiveA steady stream of image sprites across a box. They wander on turbulence. Colours range between gold and pink.
  5. Small Lightsparticles / additiveA steady stream of image sprites across a box. Colours range between pale gold and pale pink.

DETAILS

Length
8 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
goldorangetealpale gold
Sprites
Built-in shapes only
Tags
bokeh, lights, city lights, blur, menu, title screen, cozy, ambient, seamless, tileable, loop, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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