Spore Cloud: Spore cloud: a mushroom squashes and puffs out an olive cloud of spores that billows up and spreads while golden spores swirl and drift away.

Spore Cloud

Spore cloud: a mushroom squashes and puffs out an olive cloud of spores that billows up and spreads while golden spores swirl and drift away. Plays once per loop.

Spore Cloud is an HD effect that loops seamlessly every 2.2 seconds, drawn on a 384 by 384 canvas. It is built from 4 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.2 s loop.

Spore Cloud at 8 moments, from 0 s to 1.93 s

HOW IT'S MADE

Spore Cloud is a compact effect made from 4 particle emitters. Techniques worth a look: turbulence, keyframed parameters and post filters (bloom). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2.2 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.22 s, so the layers arrive one after another. To change its colour, select "Spore Cloud" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Spore CloudparticlesOne burst of 18 smoke puffs along a line at 0.2 s. They grow as they age, spin and slow down with drag. Colour: lime.
  2. Side PuffsparticlesOne burst of 10 smoke puffs along a line at 0.22 s. They grow as they age, spin and slow down with drag. Colours range between gold and lime.
  3. Glowing Sporesparticles / additiveOne burst of 90 soft glows from a disc at 0.2 s. They wander on turbulence and slow down with drag. Colours range between pale gold and gold.
  4. Trickling Sporesparticles / additiveA stream of soft glows along a line, its rate keyframed over the loop. They sway from side to side. Colours range between pale gold and gold.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
384 x 384, HD
Layers
4 emitters
Blend
Mostly normal
Colours
pale goldgoldlime
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
spores, spore cloud, mushroom, poison, forest, hazard, pollen, nature

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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