Lava Rock Burst: Lava rock burst: a glowing vent blasts white-hot rocks into the air; each cools to dark crust in flight trailing embers and smoke, and sizzles where it lands.

Lava Rock Burst

Lava rock burst: a glowing vent blasts white-hot rocks into the air; each cools to dark crust in flight trailing embers and smoke, and sizzles where it lands. Plays once per loop.

Lava Rock Burst is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 512 canvas. It is built from 13 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Lava Rock Burst at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Lava Rock Burst stacks 13 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, flipbook sprites, collisions, turbulence and post filters (heat haze and bloom). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2.4 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Vent Glowparticles / additiveA stream of soft glows, its rate keyframed over the loop. Colour: orange.
  2. Vent SmokeparticlesA stream of smoke puffs along a line, its rate keyframed over the loop. They float upward, grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  3. Flashparticles / additiveA single particle at 0.22 s. It grows as it ages. Colour: pale orange.
  4. Lava Splash Crownparticles / additiveA single particle at 0.22 s. Colour runs from pale gold to orange over each life.
  5. Floor Glowparticles / additiveA single particle at 0.22 s. It grows as it ages. Colour: orange.
  6. Lava Sprayparticles / additiveOne burst of 46 streaks along a line at 0.22 s. They fall under gravity and vanish when they hit something. Colour runs from white to orange over each life.
  7. Molten RocksparticlesOne burst of 13 debris along a line at 0.22 s. They set off "Landing Splat" on impact, set off "Sizzle Smoke" on impact, leave "Rock Halo" behind them and leave "Ember Trail" behind them. Colour runs from pale gold to deep orange over each life.
  8. Rock Halo, Landing Splatparticles / additiveSoft glows set off by "Molten Rocks". Colour: orange.
  9. Ember Trailparticles / additiveSoft glows set off by "Molten Rocks". They shrink as they age. Colour runs from pale gold to orange over each life.
  10. Smoke Trail, Sizzle SmokeparticlesSmoke puffs set off by "Molten Rocks". They float upward, grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.

One more layer is in the studio.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
13 emitters
Blend
Mostly additive (glows)
Colours
orangewhitepale orangegrey
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
lava, molten rock, volcano, eruption, fire, earth, hazard, magma

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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