Tornado: Storm tornado: a grey funnel twists from the ground up into a dark cloud base, wind streaks spiral up it, debris and leaves whirl and a dust skirt churns at its foot.

Tornado

Storm tornado: a grey funnel twists from the ground up into a dark cloud base, wind streaks spiral up it, debris and leaves whirl and a dust skirt churns at its foot. Loops perfectly.

Tornado is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 512 canvas. It is built from 19 particle emitters. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Tornado at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Tornado draws its motion with ribbons: 7 of its 19 particle emitters leave a trail through their recent positions. Techniques worth a look: a vortex and paths. 2 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 2.4 s loop closes seamlessly, so it can run for as long as you need. It carries little colour of its own, so it takes a tint well: select "Storm Cloud Base" and set Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Storm Cloud BaseparticlesA steady stream of smoke puffs across a box. They grow as they age, spin and slow down with drag. Colour: dark grey.
  2. Funnel Cloud 1, Funnel Cloud 2, Funnel Cloud 3 +4particlesA steady stream of smoke puffs. They travel along a path, grow as they age and spin. Colour runs from pale blue to light grey over each life.
  3. Wind Streak 1, Wind Streak 2, Wind Streak 3 +4particles / additiveA steady stream of ribbon trails. They travel along a path. Colour runs from white to pale blue over each life.
  4. Whirling DebrisparticlesA steady stream of debris from a disc. They swirl around a vortex, float upward, spin and slow down with drag. Colour: dark grey.
  5. Whirling LeavesparticlesA steady stream of leaves and petals from a disc. They swirl around a vortex, float upward, spin and slow down with drag. Colours range between lime and gold.
  6. Dust Skirt, Dust SprayparticlesA steady stream of smoke puffs from a ring. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
19 emitters
Blend
Mostly normal
Colours
whitegreypale bluedark grey
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
tornado, twister, storm, wind, weather, hazard, vortex, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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