Weapon Power-Up: Pixel art weapon power-up for a shmup: a pulsing red capsule with orbiting sparks is grabbed by the ship in a flash, a ring and plus sparks, and the ship shimmers with the upgrade.

Weapon Power-Up

Pixel art weapon power-up for a shmup: a pulsing red capsule with orbiting sparks is grabbed by the ship in a flash, a ring and plus sparks, and the ship shimmers with the upgrade. Loops.

Weapon Power-Up is a pixel art effect that loops seamlessly every 1.6 seconds, drawn on a 144 by 176 canvas at 3x pixels with the Sweetie 16 palette. It is built from 17 particle emitters.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
144 x 176, pixel art at 3x, Sweetie 16 palette
Layers
17 emitters
Blend
Mostly normal
Colours
whitegoldbluecyan
Sprites
Built-in shapes only
Tags
power up, powerup, weapon upgrade, pickup, capsule, shmup, pixel art, item

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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