Rapid Fire: Pixel art rapid fire for a shmup player ship: twin guns alternate gold bolts with muzzle flashes while a spread shot fans out.

Rapid Fire

Pixel art rapid fire for a shmup player ship: twin guns alternate gold bolts with muzzle flashes while a spread shot fans out. Vertical shoot em up bullets, seamless loop for a sprite sheet.

Rapid Fire is a pixel art effect that loops seamlessly every 0.8 seconds, drawn on a 144 by 192 canvas at 3x pixels with the Endesga 32 palette. It is built from 15 particle emitters.

Free download with a transparent background, cropped to the effect, 24 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
0.8 seconds, seamless loop
Canvas
144 x 192, pixel art at 3x, Endesga 32 palette
Layers
15 emitters
Blend
Mostly normal
Colours
whitegoldorangecyan
Sprites
Built-in shapes only
Tags
rapid fire, bullets, player shot, spread shot, shmup, pixel art, muzzle flash, shoot em up

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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