Pixel Art Aura: Pixel art aura loop to place behind any character sprite: stepped blue flame tongues lick up around an open oval and meet above the head, with a pulsing 3/4 view ground ring, rising streaks and violet motes.

Pixel Art Aura

Pixel art aura loop to place behind any character sprite: stepped blue flame tongues lick up around an open oval and meet above the head, with a pulsing 3/4 view ground ring, rising streaks and violet motes.

Pixel Art Aura is a pixel art effect that loops seamlessly every 1.2 seconds, drawn on a 512 by 512 canvas at 4x pixels with the Endesga 32 palette. It is built from 11 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Pixel Art Aura at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Pixel Art Aura is pixel art, drawn at 4x pixels and locked to the Endesga 32 palette, and built from 11 particle emitters. Techniques worth a look: magnets, particles stretched along their motion and post filters (outline).

It loops seamlessly every 1.2 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Outer flames right" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ground ringparticlesA steady stream of image sprites from a ring. Colour runs from white to cyan over each life.
  2. Ring pulseparticlesBursts of 90 image sprites from a ring every 0.4 s. They shrink as they age and ease to a stop. Colour runs from white to blue over each life.
  3. Outer flames right, Outer flames leftparticlesA steady stream of dots from a ring. They are pulled toward a magnet, are pushed away from a point, sway from side to side and swell and then shrink away. Colour runs from cyan to magenta over each life.
  4. Blue flames right, Blue flames leftparticlesA steady stream of streaks from a ring. They are pulled toward a magnet, are pushed away from a point, sway from side to side and swell and then shrink away. Colour: cyan.
  5. White-hot core right, White-hot core leftparticlesA steady stream of streaks from a ring. They are pulled toward a magnet, are pushed away from a point, sway from side to side and swell and then shrink away. Colour runs from white to cyan over each life.
  6. Base licksparticlesA steady stream of dots from a ring. They shrink as they age. Colour runs from white to cyan over each life.
  7. Rising streaksparticlesA steady stream of image sprites across a box. Colour runs from white to cyan over each life.
  8. MotesparticlesA steady stream of image sprites from a ring. They sway from side to side and shrink as they age. Colours range between pink and red.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
512 x 512, pixel art at 4x, Endesga 32 palette
Layers
11 emitters
Blend
Mostly normal
Colours
whitecyanbluemagenta
Sprites
Built-in shapes only
Tags
aura, pixel art, power up, charge, flame, sprite sheet, buff, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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