Anime Impact Frame Hit: Anime impact frame for big hits: the screen snaps to a black jagged silhouette on white with red, flips to white on black, then a cel burst in red, orange and lemon blows out with a white flash, ink sparks, a bead ring and boiling focus lines.

Anime Impact Frame Hit

Anime impact frame for big hits: the screen snaps to a black jagged silhouette on white with red, flips to white on black, then a cel burst in red, orange and lemon blows out with a white flash, ink sparks, a bead ring and boiling focus lines.

Anime Impact Frame Hit is an HD effect that loops seamlessly every 0.6 seconds, drawn on a 256 by 256 canvas. It is built from 12 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 18 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid4x4, FlipbookMode to OneShot and Lifetime to 0.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.6 s loop.

Anime Impact Frame Hit at 8 moments, from 0 s to 0.53 s

HOW IT'S MADE

Anime Impact Frame Hit stacks 11 particle emitters, each with its own job. Techniques worth a look: keyframed parameters and post filters (outline and impact frames).

It loops seamlessly every 0.6 s, and 11 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.08 s, so the layers arrive one after another. To change its colour, select "Star Spikes" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Impact SilhouetteparticlesA single particle at the start. Colour: white.
  2. Burst RedparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to red over each life.
  3. Burst OrangeparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to orange over each life.
  4. Burst LemonparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to gold over each life.
  5. Back SpikesparticlesOne burst of 12 shards at the start. They swell and then shrink away. Colour runs from white to orange over each life.
  6. Star SpikesparticlesOne burst of 8 shards at the start. They swell and then shrink away. Colour runs from white to gold over each life.
  7. Flash DiscparticlesA single particle at 0.08 s. It swells and then shrinks away. Colour runs from white to gold over each life.
  8. Bead RingparticlesOne burst of 40 dots from a ring at 0.07 s. They shrink as they age and slow down with drag. Colour runs from white to orange over each life.
  9. Ink SparksparticlesOne burst of 22 streaks at 0.03 s. They shrink as they age and slow down with drag. Colour runs from white to orange over each life.
  10. ChipsparticlesOne burst of 9 shards at 0.05 s. They fall under gravity, shrink as they age, spin and slow down with drag. Colour runs from gold to red over each life.

One more layer is in the studio.

DETAILS

Length
0.6 seconds, seamless loop
Canvas
256 x 256, HD
Layers
12 emitters
Blend
Mostly normal
Colours
whiteorangegoldred
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
impact frame, anime, hit, impact, manga, focus lines, fighting game, finisher

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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