Anime Finisher Blast: Anime finisher: a blue energy ball charges inside converging dashed rings with crackling lightning and rushing lines, flips through three black and white impact frames, then bursts into a jagged cel-shaded blast with shards and smoke.

Anime Finisher Blast

Anime finisher: a blue energy ball charges inside converging dashed rings with crackling lightning and rushing lines, flips through three black and white impact frames, then bursts into a jagged cel-shaded blast with shards and smoke.

Anime Finisher Blast is an HD effect that loops seamlessly every 2.7 seconds, drawn on a 1024 by 1024 canvas. It is built from 21 particle emitters, 4 lightning bolts and 4 glowing strokes.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 81 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.7, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.7 s loop.

Anime Finisher Blast at 8 moments, from 0 s to 2.36 s

HOW IT'S MADE

Anime Finisher Blast gets its crackle from 4 lightning bolts (a new jagged path on every strike), backed by 20 particle emitters. Techniques worth a look: glowing strokes traced along shapes, a vortex, sub-emitters set off by other particles, keyframed parameters and post filters (outline, vignette and impact frames).

It loops seamlessly every 2.7 s, and 17 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.65 s, so the layers arrive one after another. To change its colour, select "Release Spikes" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Converging Ringstroke / additiveA glowing line traced along a circle. Its start and end are keyframed, so it writes itself on and off. It is drawn as dashes.
  2. Inner Ringstroke / additiveA glowing line traced along a circle. Its start and end are keyframed, so it writes itself on and off.
  3. Spike CrownparticlesBursts of 30 streaks from a ring every 0.05 s. Colours range between pale cyan and white.
  4. Ball Navy, Ball AzureparticlesA single particle at the start. It grows as it ages. Colour: blue.
  5. Ball IceparticlesA single particle at the start. It grows as it ages. Colour: pale cyan.
  6. Ball CoreparticlesA single particle at the start. It grows as it ages. Colour: white.
  7. Sucked MotesparticlesA stream of dots from a ring, its rate keyframed over the loop. They swirl around a vortex and swell and then shrink away. Colour runs from pale cyan to white over each life.
  8. Impact SilhouetteparticlesA single particle at 1.4 s. Colour: white.
  9. Release SmokeparticlesOne burst of 22 dots from a disc at 1.5 s. They spawn "Release Smoke Body" as they appear, float upward, swell and then shrink away and slow down with drag. Colour: blue.
  10. Release Smoke BodyparticlesDots set off by "Release Smoke". They float upward, swell and then shrink away and slow down with drag. Colour runs from pale blue to blue over each life.

17 more layers are in the studio.

DETAILS

Length
2.7 seconds, seamless loop
Canvas
1024 x 1024, HD
Layers
21 emitters, 4 lightning bolts and 4 glowing strokes
Blend
Mostly normal
Colours
whitebluepale cyancyan
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
anime, finisher, charge, energy ball, impact frame, focus lines, cel shaded, blast, blue

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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