Anime One Cut Slash: Anime one cut sword slash: sakura petals drift under tightening focus lines, a single slash writes across the screen, then the cut lands as a black, red and white impact frame with black lightning and a crimson and gold burst.

Anime One Cut Slash

Anime one cut sword slash: sakura petals drift under tightening focus lines, a single slash writes across the screen, then the cut lands as a black, red and white impact frame with black lightning and a crimson and gold burst. 16:9 loop.

Anime One Cut Slash is an HD effect that loops seamlessly every 1.5 seconds, drawn on a 1280 by 720 canvas. It is built from 12 particle emitters, 5 lightning bolts and 1 glowing stroke.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 45 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.5 s loop.

Anime One Cut Slash at 8 moments, from 0 s to 1.31 s

HOW IT'S MADE

Anime One Cut Slash gets its crackle from 5 lightning bolts (a new jagged path on every strike), backed by 11 particle emitters. Techniques worth a look: glowing strokes traced along shapes, paths, keyframed parameters and post filters (outline and impact frames).

It loops seamlessly every 1.5 s, and 10 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.53 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Impact Silhouette" and set Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. PetalsparticlesA steady stream of leaves and petals across a box. They float upward, drift sideways, sway from side to side and spin. Colours range between red and pale red.
  2. Cut SplintersparticlesOne burst of 46 shards along a path at 0.5 s. They swell and then shrink away. Colour runs from white to red over each life.
  3. Impact SilhouetteparticlesA single particle at 0.5 s. Colour: white.
  4. Burst Crimson, Burst RedparticlesA single particle at 0.5 s. It swells and then shrinks away. Colour runs from white to red over each life.
  5. Burst GoldparticlesA single particle at 0.5 s. It swells and then shrinks away. Colour runs from white to gold over each life.
  6. Sparks Up, Sparks DownparticlesOne burst of 40 streaks along a path at 0.52 s. They fall under gravity, shrink as they age and slow down with drag. Colour runs from white to red over each life.
  7. Bead RingparticlesOne burst of 44 dots from a ring at 0.53 s. They shrink as they age and slow down with drag. Colour runs from white to red over each life.
  8. Blown PetalsparticlesOne burst of 30 leaves and petals along a path at 0.53 s. They fall under gravity, sway from side to side, swell and then shrink away and spin. Colours range between red and pale red.
  9. Slashstroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  10. Black Bolt 1, Black Bolt 3, Black Bolt 5lightning / additiveA lightning bolt striking upward every 1.5 s. It forks into branches. Each strike lands somewhere new.

3 more layers are in the studio.

DETAILS

Length
1.5 seconds, seamless loop
Canvas
1280 x 720, HD
Layers
12 emitters, 5 lightning bolts and 1 glowing stroke
Blend
Mostly normal
Colours
whiteredgoldorange
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
anime, slash, sword, katana, sakura, impact frame, focus lines, red, cut

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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