Hit Flash: Hit flash for 2D games: the character blinks white for two frames, cools through red and is knocked back as a crimson slash and blood sparks pop.

Hit Flash

Hit flash for 2D games: the character blinks white for two frames, cools through red and is knocked back as a crimson slash and blood sparks pop. Three hits per loop. Sprite made with SpriteLab micro mode.

Hit Flash is a pixel art effect that loops seamlessly every 1.4 seconds, drawn on a 320 by 320 canvas at 2x pixels. It is built from 3 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 42 frames at 30 fps. Use it in commercial games, no credit needed.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.4 seconds, seamless loop
Canvas
320 x 320, pixel art at 2x
Layers
3 emitters
Blend
Mostly additive (glows)
Colours
redwhitepale reddeep red
Sprites
Kenney Particle Pack by Kenney (CC0), Heroes by SpriteLab micro mode (Free to use)
Tags
hit, damage, flash, impact, blink, critical, sprite, pixel art, combat

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

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