Anime Ground Slam: Anime ground slam: speed lines rain down behind a falling comet, the hit snaps to impact frames, then a wide cel burst, rock chunks that bounce, dust rolling both ways and a ground bead ring under boiling focus lines.

Anime Ground Slam

Anime ground slam: speed lines rain down behind a falling comet, the hit snaps to impact frames, then a wide cel burst, rock chunks that bounce, dust rolling both ways and a ground bead ring under boiling focus lines.

Anime Ground Slam is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 256 by 256 canvas. It is built from 12 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Anime Ground Slam at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Anime Ground Slam stacks 11 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions, keyframed parameters and post filters (outline and impact frames). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 1.2 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.23 s, so the layers arrive one after another. To change its colour, select "Spike Fan" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Falling LinesparticlesA stream of streaks across a box, its rate keyframed over the loop. Colour: white.
  2. Comet EdgeparticlesA single particle at the start. Colour: gold.
  3. Comet StreakparticlesA single particle at the start. Colour: white.
  4. Burst OrangeparticlesA single particle at 0.2 s. It swells and then shrinks away. Colour runs from white to orange over each life.
  5. Burst LemonparticlesA single particle at 0.2 s. It swells and then shrinks away. Colour runs from white to gold over each life.
  6. Spike FanparticlesOne burst of 9 shards from a ring at 0.2 s. They swell and then shrink away and turn to face where they move. Colour runs from white to gold over each life.
  7. Rock ChunksparticlesOne burst of 9 debris along a line at 0.2 s. They fall under gravity, bounce when they hit something, shrink as they age and spin. Colour: violet.
  8. DustparticlesOne burst of 14 dots from a ring at 0.22 s. They spawn "Dust Body" as they appear, swell and then shrink away and slow down with drag. Colour runs from white to violet over each life.
  9. Dust BodyparticlesDots set off by "Dust". They swell and then shrink away and slow down with drag. Colour runs from white to pale violet over each life.
  10. Bead RingparticlesOne burst of 34 dots from a ring at 0.23 s. They shrink as they age and slow down with drag. Colour runs from white to gold over each life.

One more layer is in the studio.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
256 x 256, HD
Layers
12 emitters
Blend
Mostly normal
Colours
whitegoldvioletorange
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
ground slam, anime, stomp, impact, impact frame, landing, shockwave, rocks

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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