Anime Hit Sparks: Anime hit sparks for fighting game and action combos: three quick hits land in a row, each an inked spike star in white and ice blue with a flash, a bead ring, a spinning glint and a cone of sparks.

Anime Hit Sparks

Anime hit sparks for fighting game and action combos: three quick hits land in a row, each an inked spike star in white and ice blue with a flash, a bead ring, a spinning glint and a cone of sparks.

Anime Hit Sparks is an HD effect that loops seamlessly every 0.9 seconds, drawn on a 256 by 256 canvas. It is built from 8 particle emitters.

Free download with a transparent background, cropped to the effect, 27 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.9 s loop.

Anime Hit Sparks at 8 moments, from 0 s to 0.79 s

HOW IT'S MADE

Anime Hit Sparks stacks 7 particle emitters, each with its own job. Techniques worth a look: particles stretched along their motion, keyframed parameters and post filters (outline).

It loops seamlessly every 0.9 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Front Spikes" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Hit StarparticlesA single particle every 0.3 s. It swells and then shrinks away. Colour runs from white to blue over each life.
  2. Back SpikesparticlesBursts of 7 shards every 0.3 s. They swell and then shrink away. Colour runs from white to blue over each life.
  3. Front SpikesparticlesBursts of 5 shards every 0.3 s. They swell and then shrink away. Colour runs from white to pale cyan over each life.
  4. Hit CoreparticlesA single particle every 0.3 s. It swells and then shrinks away. Colour runs from white to pale cyan over each life.
  5. Bead RingparticlesBursts of 20 dots from a ring every 0.3 s. They shrink as they age and slow down with drag. Colour runs from white to cyan over each life.
  6. Hit SparksparticlesBursts of 10 shards every 0.3 s. They shrink as they age and slow down with drag. Colour runs from white to pale cyan over each life.
  7. GlintparticlesA single particle every 0.3 s. It swells and then shrinks away. It spins. Colour runs from white to pale cyan over each life.

DETAILS

Length
0.9 seconds, seamless loop
Canvas
256 x 256, HD
Layers
8 emitters
Blend
Mostly normal
Colours
whiteorangepale cyangold
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
hit, hit sparks, anime, combo, fighting game, impact, melee, spark

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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