Cherry Blossom Petals: Cherry blossom petals drift on a spring breeze, twisting as they fall over soft pink bokeh.

Cherry Blossom Petals

Cherry blossom petals drift on a spring breeze, twisting as they fall over soft pink bokeh. A seamless sakura overlay that tiles in every direction and loops perfectly, for title screens, spring events and Japanese themed levels.

Cherry Blossom Petals is an HD effect that loops seamlessly every 6 seconds, drawn on a 512 by 512 canvas. It is built from 3 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 180 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 6 s loop.

Cherry Blossom Petals at 8 moments, from 0 s to 5.25 s

HOW IT'S MADE

Cherry Blossom Petals is a compact effect made from 3 particle emitters. One technique stands out: post filters (bloom).

Every layer emits continuously and the 6 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Bokeh" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Bokehparticles / additiveA steady stream of image sprites across a box. Colour: pale pink.
  2. Far PetalsparticlesA steady stream of leaves and petals across a box. They sway from side to side and spin. Colour: pink.
  3. PetalsparticlesA steady stream of leaves and petals across a box. They sway from side to side and spin. Colours range between pale pink and pink.

DETAILS

Length
6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
3 emitters
Blend
Mostly normal
Colours
pale pinkpink
Sprites
Built-in shapes only
Tags
cherry blossom, sakura, petals, spring, japan, wind, overlay, seamless, tileable, loop, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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