Autumn Wind Overlay: Autumn wind overlay: a strong breeze carries spinning, fluttering leaves sideways in three depths, sweeps dry dust along and draws curling wind lines, with gusts twice per loop.

Autumn Wind Overlay

Autumn wind overlay: a strong breeze carries spinning, fluttering leaves sideways in three depths, sweeps dry dust along and draws curling wind lines, with gusts twice per loop. Tiles in every direction and loops perfectly, for windy autumn levels, travel scenes and seasonal menus.

Autumn Wind Overlay is an HD effect that loops seamlessly every 4 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Autumn Wind Overlay at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Autumn Wind Overlay stacks 6 particle emitters, each with its own job. Techniques worth a look: ribbon trails, turbulence and keyframed parameters.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Dust Haze" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Dust HazeparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. Colour: orange.
  2. Wind Linesparticles / additiveA stream of ribbon trails across a box, its rate keyframed over the loop. They sway from side to side. Colours range between pale orange and white.
  3. DustparticlesA stream of dots across a box, its rate keyframed over the loop. They wander on turbulence. Colour: orange.
  4. Far Leaves, Leaves, Near LeavesparticlesA stream of leaves and petals across a box, its rate keyframed over the loop. They sway from side to side and spin. Colour: orange.

DETAILS

Length
4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters
Blend
Mostly normal
Colours
orangepale orangewhite
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
autumn, wind, leaves, fall, gust, dust, breeze, overlay, seamless, tileable, loop, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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