Seamless Blizzard Overlay: Seamless blizzard overlay: a gale drives snow sideways in three depths, whiteout veils sweep through on gusts and big flakes rush past the camera.

Seamless Blizzard Overlay

Seamless blizzard overlay: a gale drives snow sideways in three depths, whiteout veils sweep through on gusts and big flakes rush past the camera. Tiles in every direction and loops perfectly, for survival games, mountain passes and frozen wastelands.

Seamless Blizzard Overlay is an HD effect that loops seamlessly every 4 seconds, drawn on a 512 by 512 canvas. It is built from 5 particle emitters.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Seamless Blizzard Overlay at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Seamless Blizzard Overlay is a compact effect made from 5 particle emitters. Techniques worth a look: turbulence, particles stretched along their motion and keyframed parameters.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Whiteout Veils" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Whiteout VeilsparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. They wander on turbulence. Colours range between white and pale blue.
  2. Far SnowparticlesA stream of streaks across a box, its rate keyframed over the loop. They sway from side to side. Colour: pale blue.
  3. Driving SnowparticlesA stream of image sprites across a box, its rate keyframed over the loop. They sway from side to side. Colour: white.
  4. Near Flakes, Out of FocusparticlesA stream of image sprites across a box, its rate keyframed over the loop. Colour: white.

DETAILS

Length
4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
5 emitters
Blend
Mostly normal
Colours
whitepale blue
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
blizzard, snowstorm, snow, winter, wind, storm, weather, overlay, seamless, tileable, loop, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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