Pixel Art Rain Overlay: Pixel art rain overlay for retro and pixel games: slanted rain drawn as crisp pixel staircases falls in three parallax depths on a true pixel grid, with little pixel splashes where drops land.

Pixel Art Rain Overlay

Pixel art rain overlay for retro and pixel games: slanted rain drawn as crisp pixel staircases falls in three parallax depths on a true pixel grid, with little pixel splashes where drops land. Tiles in every direction and loops perfectly, ready to lay over stormy levels, towns and RPG maps.

Pixel Art Rain Overlay is a pixel art effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas at 4x pixels. It is built from 4 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Pixel Art Rain Overlay at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Pixel Art Rain Overlay is pixel art, drawn at 4x pixels so it sits on the same grid as your sprites, and built from 4 particle emitters. One technique stands out: flipbook sprites.

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Far Rain" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Far Rain, RainparticlesA steady stream of image sprites across a box. Colour: blue.
  2. Near RainparticlesA steady stream of image sprites across a box. Colour: pale blue.
  3. SplashesparticlesA steady stream of flipbook blasts across a box. They play a flipbook animation. Colours range between blue and pale blue.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, pixel art at 4x
Layers
4 emitters
Blend
Mostly normal
Colours
bluepale blue
Sprites
Built-in shapes only
Tags
pixel art, rain, retro, 8-bit, 16-bit, storm, weather, rpg, overlay, seamless, tileable, loop, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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