Desert Sandstorm Overlay: Desert sandstorm overlay: a gale drives sand across the screen in clear depths, wind-streaked bands of dark and light dust, sinuous sand ribbons, fine far streaks, grains and tumbling grit, with big grains rushing past the camera and gusts that thicken the storm.

Desert Sandstorm Overlay

Desert sandstorm overlay: a gale drives sand across the screen in clear depths, wind-streaked bands of dark and light dust, sinuous sand ribbons, fine far streaks, grains and tumbling grit, with big grains rushing past the camera and gusts that thicken the storm. Tiles in every direction and loops perfectly, ready to lay over desert levels, wasteland maps and storm events.

Desert Sandstorm Overlay is an HD effect that loops seamlessly every 4 seconds, drawn on a 512 by 512 canvas. It is built from 12 particle emitters. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Desert Sandstorm Overlay at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Desert Sandstorm Overlay stacks 12 particle emitters, each with its own job. Techniques worth a look: ribbon trails, turbulence, particles stretched along their motion and keyframed parameters.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Dark Dust Bands" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Dark Dust BandsparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. They wander on turbulence. Colour: deep orange.
  2. Light Dust BandsparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. They wander on turbulence. Colours range between pale orange and orange.
  3. Far SandparticlesA stream of streaks across a box, its rate keyframed over the loop. Colours range between deep orange and orange.
  4. Sand Sheets, Near GrainsparticlesA stream of image sprites across a box, its rate keyframed over the loop. Colour: pale orange.
  5. Dark Sand Sheets, Near GritparticlesA stream of image sprites across a box, its rate keyframed over the loop. Colour: deep orange.
  6. Sand RibbonsparticlesA stream of ribbon trails across a box, its rate keyframed over the loop. They wander on turbulence and sway from side to side. Colours range between pale gold and pale orange.
  7. Sand GrainsparticlesA stream of image sprites across a box, its rate keyframed over the loop. They wander on turbulence. Colours range between pale gold and pale orange.
  8. Sand StreaksparticlesA stream of streaks across a box, its rate keyframed over the loop. Colours range between white and pale gold.
  9. GritparticlesA stream of debris across a box, its rate keyframed over the loop. They wander on turbulence and spin. Colour: deep orange.
  10. Near DustparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. Colour: orange.

DETAILS

Length
4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
12 emitters
Blend
Mostly normal
Colours
deep orangepale orangeorangepale gold
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
sandstorm, desert, sand, dust storm, wind, weather, overlay, seamless, tileable, loop, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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