Constellation Draw-On: Constellation effect for 2D games: a glowing line draws through the stars and each one lights up as the pen reaches it, then the figure shines and fades.

Constellation Draw-On

Constellation effect for 2D games: a glowing line draws through the stars and each one lights up as the pen reaches it, then the figure shines and fades. Seamless loop for skill trees and star maps.

Constellation Draw-On is an HD effect that loops seamlessly every 3 seconds, drawn on a 512 by 400 canvas. It is built from 1 particle emitter and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Constellation Draw-On at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Constellation Draw-On is drawn with 1 glowing stroke, lines with a hot core and a soft glow traced along their shapes, plus 1 particle emitter. Techniques worth a look: keyframed parameters and post filters (bloom).

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To recolour the line, select "Star line" and change Core and Glow; Start and End set how much of it is drawn. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Star dustparticles / additiveA steady stream of soft glows across a box. Colours range between pale blue and white.
  2. Star linestroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  3. Star 1, Star 2, Star 3 +4sprite / additiveA placed shape.
  4. Star glow 1, Star glow 2, Star glow 3 +4sprite / additiveA placed glow.

DETAILS

Length
3 seconds, seamless loop
Canvas
512 x 400, HD
Layers
1 emitter and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
pale bluewhiteblue
Sprites
Built-in shapes only
Tags
constellation, stars, skill tree, unlock, star map, space, draw on, zodiac, night sky

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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