Electric Ring Barrier: Electric ring barrier effect for 2D games: a shield ring of crackling, flickering electric lines with a bright arc racing round it.

Electric Ring Barrier

Electric ring barrier effect for 2D games: a shield ring of crackling, flickering electric lines with a bright arc racing round it. Seamless loop for force fields and defensive buffs.

Electric Ring Barrier is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 512 by 512 canvas. It is built from 4 glowing strokes.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Electric Ring Barrier at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Electric Ring Barrier is made only of 4 glowing strokes: lines with a hot core and a soft glow traced along their shapes, with no particles at all. One technique stands out: post filters (bloom).

Every layer emits continuously and the 1.2 s loop closes seamlessly, so it can run for as long as you need. To recolour the line, select "Shield rim" and change Core and Glow; Start and End set how much of it is drawn.

Layers, in draw order

  1. Shield fillsprite / additiveA placed glow.
  2. Shield rimstroke / additiveA glowing line traced along a circle.
  3. Arc strand, Arc strand 2stroke / additiveA glowing line traced along a circle. It wobbles like unstable energy. It flickers like a failing neon tube.
  4. Cracklestroke / additiveA glowing line traced along a circle. A lit stretch of it travels round the shape. It wobbles like unstable energy.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
4 glowing strokes
Blend
Mostly normal
Colours
bluepale bluewhitecyan
Sprites
Built-in shapes only
Tags
shield, barrier, electric, force field, lightning ring, energy, sci-fi, defense

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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