Energy Outline Aura: Energy outline aura effect for 2D games: a crackling electric outline hugs the character sprite while bright arcs race around it and sparks rise.

Energy Outline Aura

Energy outline aura effect for 2D games: a crackling electric outline hugs the character sprite while bright arcs race around it and sparks rise. Works on any sprite. Seamless loop.

Energy Outline Aura is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 1 particle emitter and 4 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Energy Outline Aura at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Energy Outline Aura is drawn with 4 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 1 particle emitter. Techniques worth a look: particles stretched along their motion and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To recolour the line, select "Outer halo" and change Core and Glow; Start and End set how much of it is drawn. To see it on your own character, press Use my sprite in the studio: every layer follows the new sprite. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Aura glowsprite / additiveA placed glow.
  2. Outer halo, Energy outlinestroke / additiveA glowing line traced along the outline of a sprite. It wobbles like unstable energy.
  3. Racing arcs, Racing arcs 2stroke / additiveA glowing line traced along the outline of a sprite. A lit stretch of it travels round the shape. It wobbles like unstable energy.
  4. HerospriteThe character sprite.
  5. Rising sparksparticles / additiveA steady stream of streaks across a box. Colours range between white and cyan.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
1 emitter and 4 glowing strokes
Blend
Mostly additive (glows)
Colours
cyanwhitepale cyan
Sprites
Heroes by SpriteLab micro mode (Free to use)
Tags
aura, outline, energy, power up, charge, buff, character, electric, sprite

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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