Dash Dust: Dash dust for an action platformer: dust and pebbles are kicked back from the push-off foot, speed lines shoot forward and a low dust streak follows the dash.

Dash Dust

Dash dust for an action platformer: dust and pebbles are kicked back from the push-off foot, speed lines shoot forward and a low dust streak follows the dash. Plays once per loop.

Dash Dust is an HD effect that loops seamlessly every 0.9 seconds, drawn on a 384 by 384 canvas. It is built from 7 particle emitters.

Free download with a transparent background, cropped to the effect, 27 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.9 s loop.

Dash Dust at 8 moments, from 0 s to 0.79 s

HOW IT'S MADE

Dash Dust stacks 7 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions and keyframed parameters. 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 0.9 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Push-off Dust" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Shock Ringparticles / additiveA single particle at 0.03 s. It grows as it ages. Colour runs from white to pale orange over each life.
  2. Dash Runnerparticles / additiveA single particle at 0.03 s. Colours range between orange and gold.
  3. Dash Streak DustparticlesSmoke puffs set off by "Dash Runner". They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  4. Push-off DustparticlesOne burst of 16 smoke puffs along a line at 0.03 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  5. Push-off CrestparticlesOne burst of 7 smoke puffs at 0.03 s. They float upward, grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  6. Speed Linesparticles / additiveA stream of streaks across a box, its rate keyframed over the loop. Colour: white.
  7. GrainsparticlesOne burst of 10 debris along a line at 0.03 s. They fall under gravity, bounce when they hit something and spin. Colour: orange.

DETAILS

Length
0.9 seconds, seamless loop
Canvas
384 x 384, HD
Layers
7 emitters
Blend
Mostly normal
Colours
pale orangeorangewhitepale gold
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
dash, dash dust, dust, speed lines, movement, platformer, action, ground

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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