Double Jump Air Burst: Double jump air burst: two flat rings of air burst out under the feet, wind streaks jet downward and a small white cloud spreads and thins.

Double Jump Air Burst

Double jump air burst: two flat rings of air burst out under the feet, wind streaks jet downward and a small white cloud spreads and thins. Plays once per loop.

Double Jump Air Burst is an HD effect that loops seamlessly every 0.8 seconds, drawn on a 320 by 320 canvas. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 24 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.8 s loop.

Double Jump Air Burst at 8 moments, from 0 s to 0.7 s

HOW IT'S MADE

Double Jump Air Burst stacks 6 particle emitters, each with its own job. One technique stands out: post filters (bloom).

It loops seamlessly every 0.8 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Shock Ring" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Flashparticles / additiveA single particle at 0.03 s. It grows as it ages. Colour: white.
  2. Air PuffparticlesOne burst of 14 smoke puffs from a ring at 0.03 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  3. Shock Ringparticles / additiveA single particle at 0.03 s. It grows as it ages. Colour runs from white to pale blue over each life.
  4. Shock Ringparticles / additiveA single particle at 0.08 s. It grows as it ages. Colour runs from white to pale blue over each life.
  5. Down Jetsparticles / additiveOne burst of 8 streaks from a ring at 0.03 s. They slow down with drag. Colours range between white and pale blue.
  6. Air Motesparticles / additiveOne burst of 12 soft glows from a disc at 0.03 s. They fall under gravity and slow down with drag. Colours range between white and pale blue.

DETAILS

Length
0.8 seconds, seamless loop
Canvas
320 x 320, HD
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
pale bluewhitepale orange
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
double jump, air jump, air burst, wind, platformer, movement, mid-air

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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