Dust Cloud: Big billowing dust cloud for a crash or something bursting out of the ground: a dark base rolls out, a lit dome of dust rises and spreads, and pebbles bounce.

Dust Cloud

Big billowing dust cloud for a crash or something bursting out of the ground: a dark base rolls out, a lit dome of dust rises and spreads, and pebbles bounce. Plays once per loop.

Dust Cloud is an HD effect that loops seamlessly every 1.9 seconds, drawn on a 384 by 384 canvas. It is built from 8 particle emitters.

Free download with a transparent background, cropped to the effect, 57 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.9 s loop.

Dust Cloud at 8 moments, from 0 s to 1.66 s

HOW IT'S MADE

Dust Cloud stacks 8 particle emitters, each with its own job. One technique stands out: collisions. 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.9 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Soft Haze" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Soft HazeparticlesOne burst of 8 smoke puffs from a disc at 0.03 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  2. Floor Roll R, Floor Roll LparticlesOne burst of 10 smoke puffs along a line at 0.03 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  3. Flashparticles / additiveA single particle at 0.03 s. It grows as it ages. Colour: pale gold.
  4. Dust DomeparticlesOne burst of 24 smoke puffs from a disc at 0.03 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  5. Lit CrestparticlesOne burst of 10 smoke puffs from a disc at 0.07 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  6. PebblesparticlesOne burst of 12 debris along a line at 0.03 s. They fall under gravity, bounce when they hit something and spin. Colour: orange.
  7. GrainsparticlesOne burst of 26 debris along a line at 0.03 s. They fall under gravity, bounce when they hit something and spin. Colour: orange.

DETAILS

Length
1.9 seconds, seamless loop
Canvas
384 x 384, HD
Layers
8 emitters
Blend
Mostly normal
Colours
orangepale orangepale goldwhite
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
dust cloud, dust, cloud, crash, impact, smoke, ground, burst

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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