Sand Burst: Sand burst: a fountain of fine sand grains shoots out of the ground and rains back, a tan dust cloud billows and sand rolls out along the floor.

Sand Burst

Sand burst: a fountain of fine sand grains shoots out of the ground and rains back, a tan dust cloud billows and sand rolls out along the floor. Plays once per loop.

Sand Burst is an HD effect that loops seamlessly every 1.4 seconds, drawn on a 384 by 384 canvas. It is built from 7 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 42 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.4 s loop.

Sand Burst at 8 moments, from 0 s to 1.22 s

HOW IT'S MADE

Sand Burst stacks 7 particle emitters, each with its own job. Techniques worth a look: collisions, particles stretched along their motion and keyframed parameters. 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.4 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Sand Cloud" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Sand CloudparticlesOne burst of 16 smoke puffs along a line at 0.04 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  2. Sand Roll R, Sand Roll LparticlesOne burst of 8 smoke puffs along a line at 0.04 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  3. Sand FountainparticlesOne burst of 900 streaks from a disc at 0.04 s. They fall under gravity, vanish when they hit something and slow down with drag. Colours range between gold and orange.
  4. Side SprayparticlesOne burst of 500 streaks along a line at 0.04 s. They fall under gravity, vanish when they hit something and slow down with drag. Colours range between gold and orange.
  5. Late StreamparticlesA stream of streaks along a line, its rate keyframed over the loop. They fall under gravity and vanish when they hit something. Colours range between gold and orange.
  6. PebblesparticlesOne burst of 10 debris along a line at 0.04 s. They fall under gravity, bounce when they hit something and spin. Colour: orange.

DETAILS

Length
1.4 seconds, seamless loop
Canvas
384 x 384, HD
Layers
7 emitters
Blend
Mostly normal
Colours
orangegoldwhitepale orange
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
sand, sand burst, desert, eruption, burrow, trap, dust, ground

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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