Exhaust Backfire: A tuned car exhaust popping: idle exhaust drifts from the tailpipe, then two backfires crack out blue-white to orange flame, a flash, sparks and a smoke ring, each followed by a dark puff.

Exhaust Backfire

A tuned car exhaust popping: idle exhaust drifts from the tailpipe, then two backfires crack out blue-white to orange flame, a flash, sparks and a smoke ring, each followed by a dark puff.

Exhaust Backfire is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 384 by 224 canvas. It is built from 7 particle emitters.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
384 x 224, HD
Layers
7 emitters
Blend
Mostly normal
Colours
orangewhitepale bluegrey
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
exhaust, backfire, car, flame, smoke ring, racing, tuning

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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