Anime Fireball: Anime fireball in flight: a white-hot cel-shaded head licks inked flame tongues back into a trail that steps from yellow to red to plum smoke.

Anime Fireball

Anime fireball in flight: a white-hot cel-shaded head licks inked flame tongues back into a trail that steps from yellow to red to plum smoke. Seamless loop.

Anime Fireball is an HD effect that loops seamlessly every 0.8 seconds, drawn on a 512 by 512 canvas. It is built from 9 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 24 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.8 s loop.

Anime Fireball at 8 moments, from 0 s to 0.7 s

HOW IT'S MADE

Anime Fireball stacks 9 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, turbulence, particles stretched along their motion and post filters (outline).

Every layer emits continuously and the 0.8 s loop closes seamlessly, so it can run for as long as you need. It carries little colour of its own, so it takes a tint well: select "Head Lobes" and set Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Speed LinesparticlesA steady stream of shards across a box. Colour: white.
  2. Trail LobesparticlesA steady stream of dots from a disc. They spawn "Trail Lobes Body" as they appear, spawn "Trail Lobes Light" as they appear, wander on turbulence and swell and then shrink away. Colour runs from orange to violet over each life.
  3. Trail Lobes BodyparticlesDots set off by "Trail Lobes". They wander on turbulence, swell and then shrink away and slow down with drag. Colour runs from gold to violet over each life.
  4. Trail Lobes LightparticlesDots set off by "Trail Lobes". They wander on turbulence, swell and then shrink away and slow down with drag. Colour runs from white to gold over each life.
  5. Flame TonguesparticlesA steady stream of droplets from a ring. They swell and then shrink away, turn to face where they move and slow down with drag. Colour runs from white to orange over each life.
  6. Head LobesparticlesA steady stream of dots from a disc. They spawn "Head Lobes Body" as they appear, spawn "Head Lobes Core" as they appear and slow down with drag. Colour: white.
  7. Head Lobes Body, Head Lobes CoreparticlesDots set off by "Head Lobes". They slow down with drag. Colour: white.
  8. EmbersparticlesA steady stream of shards from a disc. They wander on turbulence, shrink as they age and slow down with drag. Colour runs from white to red over each life.

DETAILS

Length
0.8 seconds, seamless loop
Canvas
512 x 512, HD
Layers
9 emitters
Blend
Mostly normal
Colours
whiteorangegoldred
Sprites
Built-in shapes only
Tags
fireball, fire, anime, projectile, flame, cel shaded, spell, cartoon fire

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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