Flak Barrage: Flak barrage in an overcast sky: four staggered airbursts, each an orange pop that leaves a hanging black smoke puff drifting on the wind, with streaks of shrapnel.

Flak Barrage

Flak barrage in an overcast sky: four staggered airbursts, each an orange pop that leaves a hanging black smoke puff drifting on the wind, with streaks of shrapnel. For flight games, shmups and war backdrops.

Flak Barrage is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 360 by 300 canvas. It is built from 16 particle emitters.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
360 x 300, HD
Layers
16 emitters
Blend
Mostly normal
Colours
orangewhitedark greypale gold
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
explosion, flak, anti-air, sky, war, airplane, shmup, smoke

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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