Pixel Art Potion Bubbles: A pixel art health potion: a round flask of glowing red liquid bobs gently while bubbles rise inside, pink vapour curls from the cork and a glint crosses the glass.

Pixel Art Potion Bubbles

A pixel art health potion: a round flask of glowing red liquid bobs gently while bubbles rise inside, pink vapour curls from the cork and a glint crosses the glass. Loops, as a potion pickup or shop item in RPGs.

Pixel Art Potion Bubbles is a pixel art effect that loops seamlessly every 2 seconds, drawn on a 256 by 256 canvas at 4x pixels. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Pixel Art Potion Bubbles at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Pixel Art Potion Bubbles is pixel art, drawn at 4x pixels so it sits on the same grid as your sprites, and built from 6 particle emitters. Techniques worth a look: flipbook sprites, keyframed parameters and post filters (bloom).

It loops seamlessly every 2 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Potion glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Potion glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Potion shadow, Potion flaskspriteA placed image. Extras: keyframed motion.
  3. Bubblesparticles / additiveA steady stream of image sprites across a box. They sway from side to side. Colour: pale red.
  4. Big bubblesparticles / additiveA steady stream of image sprites across a box. Colour: pale red.
  5. Vapourparticles / additiveA steady stream of rings across a box. They sway from side to side, grow as they age and play a flipbook animation. Colours range between pink and pale pink.
  6. Vapour sparklesparticles / additiveA steady stream of image sprites across a box. Colours range between white and pale pink.
  7. Glass glintparticles / additive2 single particles at set times. They play a flipbook animation. Colour: white.

DETAILS

Length
2 seconds, seamless loop
Canvas
256 x 256, pixel art at 4x
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
pale redwhiteredpink
Sprites
Built-in shapes only
Tags
pixel art, potion, health potion, bubbles, flask, pickup, shop item, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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