Bubbling Toxic Swamp Loop: Bubbling toxic swamp loop, seen from above: glossy poison bubbles swell, wobble and pop into spreading ripples and flung droplets, dark sludge and pale scum drift on the surface, and glowing green mist rolls across with drifting spores.

Bubbling Toxic Swamp Loop

Bubbling toxic swamp loop, seen from above: glossy poison bubbles swell, wobble and pop into spreading ripples and flung droplets, dark sludge and pale scum drift on the surface, and glowing green mist rolls across with drifting spores. Tiles seamlessly and loops perfectly, for top-down poison bogs, sewers, acid pools and witch swamps.

Bubbling Toxic Swamp Loop is an HD effect that loops seamlessly every 6 seconds, drawn on a 512 by 512 canvas. It is built from 12 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 180 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 6 s loop.

Bubbling Toxic Swamp Loop at 8 moments, from 0 s to 5.25 s

HOW IT'S MADE

Bubbling Toxic Swamp Loop stacks 12 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, turbulence and post filters (bloom).

Every layer emits continuously and the 6 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Toxic Mist" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. SludgeparticlesA steady stream of smoke puffs across a box. Colour: black.
  2. ScumparticlesA steady stream of smoke puffs across a box. Colours range between green and lime.
  3. Toxic Glowparticles / additiveA steady stream of image sprites across a box. Colour: green.
  4. Scum FoamparticlesA steady stream of image sprites across a box. Colour: lime.
  5. FizzparticlesA steady stream of image sprites across a box. They grow as they age. Colours range between green and lime.
  6. Toxic BubblesparticlesA steady stream of image sprites across a box. They set off "Pop Ripples" when they die, set off "Droplets" when they die, spawn "Bubble Clusters" as they appear and grow as they age. Colours range between green and lime.
  7. Bubble ClustersparticlesImage sprites set off by "Toxic Bubbles". They set off "Droplets" when they die, grow as they age and slow down with drag. Colours range between green and lime.
  8. Pop Ripplesparticles / additiveRings set off by "Toxic Bubbles". They grow as they age. Colours range between lime and pale lime.
  9. DropletsparticlesImage sprites set off by "Toxic Bubbles" and "Bubble Clusters". They shrink as they age and slow down with drag. Colours range between lime and pale lime.
  10. Toxic Mistparticles / additiveA steady stream of smoke puffs across a box. Colour: green.

2 more layers are in the studio.

DETAILS

Length
6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
12 emitters
Blend
Mostly normal
Colours
greenlimepale lime
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
toxic, swamp, poison, mist, bubbles, acid, sludge, sewer, bog, top-down, green, seamless, tileable, loop, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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